After the release of Xenosaga Episode III, the series proved itself to be a mixed bag both commercially and critically, which ended the studio's future plans for the series. In 2006, Monolith Soft released Xenosaga Episode III: Also Sprach Zarathustra and Baten Kaitos Origins as well as Xenosaga I & II, a compilation of the first two Xenosaga games ported to the Nintendo DS. Xenosaga was at that time reimagined as a trilogy rather than an hexalogy with the future of the series depending on its success. Xenosaga Episode II: Jenseits von Gut und Böse was released in 2004. Honne developed a pitch that he describes as a "felt-style recreation of 80s America", but it was ultimately rejected by Shigesato Itoi. The same year, Honne was approached by Satoru Iwata to develop a new game in the Earthbound series. They later released Baten Kaitos: Eternal Wings and the Lost Ocean for the Nintendo GameCube in 2003. After 2002 the relations between Namco and Monolith Soft began to slowly deteriorate. As a result, Monolith Soft became its subsidiary.Īs their first work under Namco, Monolith Soft started working on Xenosaga Episode I: Der Wille zur Macht, which released in 2002 as the first spiritual successor of Xenogears. Namco was at the time the company who invested the most in Monolith Soft due to shared values at the time. At the time Square was prioritizing established IPs over new ones, in part caused by the immense popularity of the Final Fantasy series following the release of Final Fantasy VII. feeling that the company no longer allowed them to have some creative freedom. Monolith Soft was created in 1999 by Tetsuya Takahashi, Hirohide Sugiura, and Yasuyuki Honne after they left Square Co.
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